In 2012, the DFL Deutsche Fußball Liga became the first professional football league to have its own eSport competition when it launched the Virtual Bundesliga (VBL) in partnership with EA SPORTS. The VBL has enjoyed steadily growing popularity since its launch, with around 130,000 participants taking part last season. In the 2018-19 season, the increasing popularity of the VBL, the growing relevance of eSport in general and the DFL’s focus on football simulations led to the launch of the VBL Club Championship.In total, there are 26 clubs from the Bundesliga and Bundesliga 2 taking part in the current 2020-21 season. In contrast with the previous season (22 clubs), the field of participants has been split into two divisions along geographical lines (North-West and South-East) with 13 clubs in each division.
Two players from each of the top four clubs in the final table of both divisions will qualify directly for the VBL Grand Final, which will bestow the title of “German eFootball Champion” on the victorious German player. Two players from each of the clubs placed 5th to 10th in both divisions of the VBL Club Championship – as well as the best players in the VBL Open, which is open to all individual players in Germany – will take part in the VBL Playoffs, another route to potentially qualify for the VBL Grand Final. In addition, the DFL recently added the global Virtual Bundesliga (VBL) International Series to its stable of eFootball tournaments. This competition consists of online and offline tournaments in multiple countries. The search was on for the best players from Asia and America in the 2019-20 season.
More information on the VBL Club Championship.