The Virtual Bundesliga Club Championship by bevestor at half time

Two players of Borussia Mönchengladbach playing with console controllers
Photo: Borussia Mönchengladbach.

27 January 2021 – Following a short winter break, all 26 participating clubs from the Bundesliga and Bundesliga 2 will kick off the second leg of the VBL Club Championship by bevestor. In view of the increasing popularity and growing participation numbers, the club tournament has been subdivided into two regions for its third season, which should make it even more thrilling. To date, the clubs’ e-footballers have played 14 out of 26 matchdays, comprising 156 meetings and 468 individual matches, scoring a total of 1,554 goals. The team of Borussia Mönchengladbach is leading the North-West Division by a wide margin, followed by VfL Bochum and 1.FC Köln.

1,554 goalswere scored in total during the first 14 matches of the VBL Club Championship by bevestor 2020-21 season

In the South-East Division, RB Leipzig is the top club with a significant points advantage over its closest rivals, FC Augsburg and 1. FC Heidenheim. The current top scorer is Umut “RBLZ_Umut” Gültekin from RB Leipzig with an impressive total of 60 hits. Find more official data in the player statistics.

Improved features enable players to bring their creativity to bear even more effectively

The meetings of the VBL Club Championship by bevestor are enacted using the market-leading football simulation game EA SPORTS FIFA 21 on PlayStation 4 and Xbox One consoles. Games are played in the so-called levelled-off mode with a player rating of 90. This means that all player and team ratings have been aggregated to 90. During the past season the aggregated rating was at 85. Raising the rating for this season has made the games an even more exciting and attractive experience for players and viewers alike. New gaming features such as “Agile Dribbling” and “Special Moves” support sophisticated manoeuvres such as the ball roll fake. Positioning Awareness now enables even smarter, more anticipatory game control. The collision system has been optimised, as well, making player interaction more fluid and reducing the number of fouls. So the new Bundesliga gaming experience is literally programmed for more thrills and more fun!

DFL and ESL launch strategic cooperation partnership, want to continue developing the Virtual Bundesliga, with bevestor as new naming rights partner

Under the new cooperation agreement announced before the start of this season, ESL, the world’s largest eSport company, will be in charge of all media production-related responsibilities in connection with the national championships of the bevestor Virtual Bundesliga. Two Featured Matches per matchday will be produced at a Cologne-based virtual studio, accompanied by running commentary. A team of three moderators and commentators will lead through each match, providing helpful background information including highlights, tactical charts, post-match analyses (“How it’s done?”), and tutorials. All Featured Matches can be live-streamed on the official VBL Twitch and YouTube channels. Participating clubs are additionally given the right to broadcast their games live on their own club channels unless they are Featured Matches. Furthermore, a running commentary on each game can be followed on the VBL’s official Twitter channel.

bevestor is now the official naming rights partner for the current season as well as the season 2021-22. This is the first-ever e-sports engagement of bevestor, a wholly-owned subsidiary of DekaBank. The company name and logo will be shown on all jerseys and all digital communications platforms and channels of the bevestor Virtual Bundesliga. Furthermore, bevestor has acquired a comprehensive package of rights to be included in exclusive broadcast segments and will present the weekly game highlights of the VBL Club Championship by bevestor.

Season final at the end of March

By the end of the Matchday 26, the top-two clubs of each division for the final match will be known. During the final-chance phase, the clubs that placed third to sixth in each division will compete across divisions to determine the remaining four participants.

The eight remeining teams will then participate in the group and final knockout stages on 27 and 28 March to determine the German eFootball Champion 2020-21.